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Post by Stephen on Jan 16, 2010 16:06:08 GMT -5
Ok,
So a long long time ago... lol. In the earlier stages of the game. It was created with something known as locked exits. Basically what this meant was that on the compass the exit was available, but if it was locked you couldn't go that way until you did something to unlock it. The first time I tried packaging the game however, all of my locked exits became unlocked, and the player could go though the game without having to really do anything.
As many of you well know, we are currently facing exit errors with the revamped 2.0 version of the game (which was not coded using the locked exit method). Our prayers have been answered! Today I received a message from Alex Warren (creator of Quest which we used to create the game) himself!
Once I do this, then the newly vamped 2.0 version should be more or less ready to go! We're still not sure of the release date though as we want everything to be awesome for you guys! Wish us luck!
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Nick_v6
Staff
Development Team
Posts: 20
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Post by Nick_v6 on Jan 18, 2010 11:55:33 GMT -5
Thats great to hear, dude.
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Post by Stephen on Jan 18, 2010 14:49:33 GMT -5
Great to hear indeed! I've already done it, and tested it. It works! I still have some notes of issues that need to be fixed, but that shouldn't take too long. We're also going to see about making objects more interactive. For Example: - lick (object name)
- bite (object name)
a.k.a. The player will soon be able to type bite pizza, vs. the command that's already there eat pizza.
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Nick_v6
Staff
Development Team
Posts: 20
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Post by Nick_v6 on Jan 24, 2010 21:30:02 GMT -5
So, does that mean we'll soon be able to "lick the toad?" Because some people may have problems with that, lol.
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Post by Stephen on Jan 25, 2010 19:25:46 GMT -5
Ha ha, no. No licking the toad! Didn't you see that family guy episode?!?!
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